class LandVehicle;
class Car: LandVehicle {
	class HitPoints;
	class NewTurret;
};
class Car_F: Car {
	class VehicleTransport;
	class AnimationSources;
	class HitPoints: HitPoints {
		class HitHull;
		class HitBody;
		class HitLFWheel;
		class HitRFWheel;
	};
	class Turrets {
		class MainTurret: NewTurret {};
	};
	class Components;
	class EventHandlers;
};
class vurtual_hmmwv_base: Car_F {
	class VehicleTransport: VehicleTransport {
		class Cargo;
		class Carrier;
	};
	class Turrets: Turrets {
		class CargoTurret_CoDriver;
		class CargoTurret_Roof;
		class CargoTurret_Passenger_L;
		class CargoTurret_Passenger_R;
		class CargoTurret_Tailgate_L;
		class CargoTurret_Tailgate_R;
		class CargoTurret_Tailgate_L_B;
		class CargoTurret_Tailgate_R_B;
	};
	class AnimationSources: AnimationSources{
		class Seats_A2;
		class door_hide;
		class bedseat_fold;
		class armor_cargo_hide;
		class open_window;
		class fordingkit_hide;
		class tailgate_fold;
		class spare_hide;
		class roof_hide;
		class tailgate_hide;
		class turretRemoved;
		class gunnershield_hide;
		class Bumper_A2;
		class Seats_A1;
		class cover_rear_fold;
		class cover_4door_hide;
		class cover_4door_rear_fold;
		class roof_rack_hide;
		class HitGlass1;
	};
	class complexGearbox;
	class RenderTargets {
		class LeftMirror;
		class RightMirror;
	};
	class AcreRacks {
		class Rack_1;
		class Rack_2;
	};
	class HitPoints: HitPoints {
		class HitDoorL;
		class HitDoorR;
		class HitDoorL2;
		class HitDoorR2;
		class HitACargoL;
		class HitACargoR;
		class HitGlass1;
	};
};
class vurtual_hmmwv_base_a1: vurtual_hmmwv_base {};
class vurtual_hmmwv_base_a2: vurtual_hmmwv_base_a1 {
};
class vurtual_hmmwv_base_ecv: vurtual_hmmwv_base_a2 {};
class vurtual_hmmwv_base_ecv_a: vurtual_hmmwv_base_ecv {
	class AnimationSources: AnimationSources {
		class armor_roof_hide;
		class armor_akit_hide;
		class armor_rear_hide;
		class gpk_hide;
		class m1114_hide;
		class HitARockerL;
	};
	class Hitpoints: Hitpoints {
		class HitARockerL;
	};
};
