vurtual_base_turnffv = 0; //So turning out doesn't turn the gun
vurtual_hmmwv_hardtop = 0; //Disables hatch animation
vurtual_hmmwv_windows[] = {{"window_codriver",0}};
class RenderTargets {
	class LeftMirror {
		renderTarget = "rendertarget0";
		
		class CameraView1 {
			pointPosition = "PIP0_pos";
			pointDirection = "PIP0_dir";
			renderQuality = 2;
			renderVisionMode = 4;
			fov = 0.7;
		};
	};
	class RightMirror {
		renderTarget = "rendertarget2";
		
		class CameraView1 {
			pointPosition = "PIP2_pos";
			pointDirection = "PIP2_dir";
			renderQuality = 2;
			renderVisionMode = 4;
			fov = 0.7;
		};
	};
	class GunnerCamera {
		renderTarget = "rendertarget1";
		
		class CameraView1 {
			turret[] = {0};
			pointPosition = "PIP1_pos";
			pointDirection = "PIP1_dir";
			renderQuality = 2;
			renderVisionMode = 2;
			fov = 0.36;
		};
	};
};
