gunnerAction = "passenger_inside_2";
gunnerInAction = "passenger_low01";
personTurretAction = "passenger_inside_2";
selectionFireAnim = "";
gunnerName = "Gunner (Zeus-HLONS)";
gunnerDoor = "door_left2";
proxyIndex = 3;
maxOutTurn = 105;
minOutTurn = 30;
memoryPointsGetInGunner = "pos rightseat";
memoryPointsGetInGunnerDir = "pos rightseat dir";
animationSourceHatch = "";
turretInfoType = "rscOptics_crows";
isPersonTurret = 0;
usePIP = 1;
gunnerLeftHandAnimName = "";
gunnerRightHandAnimName = "";
gunnerOpticsModel = "\A3\weapons_f\reticle\Optics_Gunner_02_F";
class ViewOptics {
	initAngleX = 0;
	initAngleY = 0;
	initFov = 0.4375;
	maxAngleX = 30;
	maxAngleY = 100;
	maxFov = 0.4375;
	maxMoveX = 0;
	maxMoveY = 0;
	maxMoveZ = 0;
	minAngleX = -30;
	minAngleY = -100;
	minFov = 0.03482;
	minMoveX = 0;
	minMoveY = 0;
	minMoveZ = 0;
	thermalMode[] = {0,1};
	visionMode[] = {"Normal","NVG","Ti"};
};
proxyType = "CPCargo";
