model = "\vurtual_m998_cargo\vurtual_m997.p3d";
/*vurtual_hmmwv_carry_litter = 1;
vurtual_hmmwv_litter_slots[] = {
	{0,"attachto_litter1",0},
	{1,"attachto_litter2",0},
	{2,"attachto_litter3",0},
	{3,"attachto_litter4",0}
};*/
//VIVPassengers[] = {3,4,5,6,7,8,9};
VIVPassengers[] = {};
transportSoldier = 8;
vurtual_hmmwv_always_cargo = 1;
cargoCompartments[] = {"Compartment1"};
attendant = 1;
vurtual_base_spares[] = {};
class TransportItems {
	class _xx_FirstAidKit {
		count = 10;
		name = "FirstAidKit";
	};
};
class VehicleTransport {
	class Cargo {
		dimensions[]				= {"VTV_Cargo_Base","VTV_Cargo_Corner"};
		parachuteClass				= "B_Parachute_02_F";
		canBeTransported            = 1;
		parachuteHeightLimit		= 10;
	};
};
class Turrets: Turrets {
	class CargoTurret_CoDriver: CargoTurret_CoDriver {};
};
animationList[] =  {"bedseat_fold",0};
class AnimationSources: AnimationSources {
	class tailgate_fold: tailgate_fold {};
	class fordingkit_hide: fordingkit_hide {};
	class open_window: open_window {};
	class tailgate_hide: tailgate_hide {
		displayName = "";
	};
	class roof_hide: roof_hide {
		displayName = "";
	};
	class Bumper_A2: Bumper_A2 {};
	class Seats_A1: Seats_A1 {};
	class cover_rear_fold: cover_rear_fold {
		displayName = "";
	};
	class spare_hide: spare_hide {
		displayName = "";
		initPhase = 1;
	};
	class bedseat_fold: bedseat_fold {
		lockCargo[] = {1,2,3,4,5,6,7,8};
		displayName = "";
		//displayName = "Enable Stretcher Mode";
		//onPhaseChanged = "(_this select 0) animateSource ['bedseat_fold',(_this select 1),true];";
		initPhase = 0; //(_this select 0) setVariable ['vurtual_seat_ambulance_enabled',((_this select 1)==1),true]; 
	};
	class medic_sign_hide {
		source = "user";
		displayName = "Fold Medical Signs";
		initPhase = 0;
		animPeriod = 0.1;
		onPhaseChanged = "(_this select 0) animateSource ['medic_sign_hide',(_this select 1),true]";
	};
	/*class m1035_unhide {
		source = "user";
		initPhase = 1;
		animPeriod = 0.1;
	};*/
};
class Hitpoints: Hitpoints {
	class HitACargoL: HitACargoL {
		minimalHit = 0.005;
	};
	class HitACargoRL: HitACargoR {
		minimalHit = 0.005;
	};
};
