#define WHEEL_STRENGTH 10
#define WHEEL_DAMPER 3
#define WHEEL_SPRINGS(MASS,WHEELS,STRENGTH,DAMPER) sprungMass = MASS/WHEELS; \
springStrength = (MASS/WHEELS)*STRENGTH^2; \
springDamperRate = DAMPER*2*((MASS/WHEELS)*STRENGTH^2*(MASS/WHEELS))^0.5;

#define PYLON_SLOT(a,b,c,d) class pylons##a##: pylons1 { \
	priority = a; \
	UIPosition[] = {0.##b##,0.##c##}; \
	attachment = d; \
};
class CfgPatches {
	class vurtual_m998_trailer {
		units[] = {
			"vurtual_m1102",
			"vurtual_m119",
			"vurtual_m119_direct",
			"vurtual_ltt_chassis",
			"vurtual_radar_sentinel_B",
			"vurtual_radar_sentinel_I",
			"vurtual_radar_sentinel_O"
		};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] = {"vurtual_m998","cba_main"};
	};
};
class DefaultVehicleSystemsDisplayManagerLeftSensors {
	class Components {
		class SensorDisplay;
	};
};
class SensorTemplatePassiveRadar;
class SensorTemplateActiveRadar;
class SensorTemplateDatalink;
class CBA_Extended_EventHandlers_base;
class cfgVehicles {
	#include "sym\cfgVehicles.hpp"
	#include "cfgTrailers.hpp"
};
